//
//  AppDelegate.m
//  GaoDemo
//
//  Created by Gikki Ares on 2021/6/2.
//

#import "AppDelegate.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
//	NSMutableDictionary * dic = [NSMutableDictionary dictionary];
//	NSMutableArray * marr = [NSMutableArray array];
//	[marr addObject:nil];
		// Override point for customization after application launch.
	return YES;
}


#pragma mark - UISceneSession lifecycle


- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options  API_AVAILABLE(ios(13.0)) {
		// Called when a new scene session is being created.
		// Use this method to select a configuration to create the new scene with.
//	NSMutableDictionary * dic = [NSMutableDictionary dictionary];
//	NSMutableArray * marr = [NSMutableArray array];
//	[marr addObject:nil];
	
	return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}


- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions  API_AVAILABLE(ios(13.0)) {
		// Called when the user discards a scene session.
		// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
		// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


@end
